![]() It looks decent and it’s playable but the porting idea was just bad. To wrap it up, HyperBowl 3D is a poor game with features that don’t really inspire fun on a PC. Built to showcase that it also exists for mobile devices Where’s the fun in just pressing forward to get a strike every time you play? Well there isn’t. Not to mention that there’s a Classic mode in which you can bowl on a standard lane. On a PC you don’t have gyroscopes to use in order to control the ball and how much you press the buttons won’t influence speed or anything else. App Description Bowl the eerie and otherwordly settings of the original HyperBowl Classic lane Swipe up on the screen to push the ball forward, swipe left or right to push it horizontally, down to roll backwards Feel free to explore the scenery, but watch your time, and dont gutter Pinch to pause. However, having to turn left or right through the track while the ball is rolling really only makes sense on a mobile device. Having to bowl on an Ancient Rome themed lane that bends and is destructible, or through an entire block of San Francisco are probably the only appealing thing about this game. HyperBowl 3D comes with several game modes in which the lanes are different, interesting even. Gameplay that doesn't really make sense on a PC or a notebook Our recommendation is that you play it in window-mode, it’s the only way in which you will be able to give it at least a bit of credit. The cropping is bad, blending is even more so and overall, they barely fit together to form a theme. Visually, HyperBowl 3D’s graphics elements are of quality poor, even for a mobile game. Right off the bad, expect a port for a game that was rather bad to begin with. ![]() It should have just stayed on mobile devices It might have not been the best thing to happen. HyperBowl 3D is a bowling game that was initially created for mobile devices but someone came along and thought that it would be a good idea to make it available for the Windows operating system.
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