I’m fascinated to see what kind of gameplay styles come out of it. But I also want to find all kinds of ways to make players feel like their choices, their tactical choices, are really what determine the outcome of their encounters. So at its heart, it is a tactical shooter built on a full ballistics model. What are they trying to get out of the session? What are their chances of winning that fight? What are the consequences of winning it? Yeah, you won, but you ended up damaged and weakened for the rest of the session. These are all things we want the player to consider, not just who they’re fighting and what gear they have. They’re thinking about giving away their position. They know if they take damage now, it’s going to weaken them later in the game. They might not engage every time they see somebody else because there’s a persistent health model. All of that makes me want to create a scenario where players think first and shoot second. It’s single-life, no-respawn gameplay, so it’s high stress too. You’re competing over things that have real-world value. The other element of it is brains before bullets, or a ‘smart shooter.’ We’re making a game where the stakes are high. We want that sense of brutal and intense - I think of it as intimate - gameplay. We also know that we want a full ballistics model. We also know that we want a pretty high ‘skill ceiling.’ We want players to feel like they can always get better, that there’s always a new gun, a new strategy, a new piece of tech to master. Gun-feel, the feel of locomotion, and how you interact with the environment is really the first thing that we’re focused on. So for me, this is a big part of how we’ve hired our design team and how we’ve thought about things. Players have grown very, very good at picking up a game for five minutes and passing judgment: is this quality or not? They know the difference. SHRAPNEL is an FPS first and foremost, so how are you approaching gunplay and movement?ĬB: So this is really top of our list. To coalesce those concepts into what an average SHRAPNEL session will look like, we grilled Creative Director Clint Bundrick on gameplay, shooting mechanics, and how brains will always beat bullets. Playstyles, loadouts, match length - everything is malleable. What SHRAPNEL means to you won’t be the same as anyone else.Ī high-stakes extraction FPS, SHRAPNEL is a game that will ask how much you’re willing to risk with each and every dive into the Zone. Journalists interested in further information or additional assets may contact indie PR-specialist Hans Olsen by sending an email to Members of the press are encouraged to check out the following Hotlinks for recent news and updates.What to expect from SHRAPNEL gameplay, and how players will carve their own narratives. Suitable to singles from all walks of life seeking the ultimate dating fun in a game, don’t hesitate to download this unique opportunity to meet the darlings of your dreams today.įind Love or Die Trying is available from here: A fan-pack has already been released as a separate DLC and the developer will continue to add additional content and features in upcoming updates and more downloadable addons. Maybe you want to strike it rich and go for Violet, a wealthy heiress or maybe try for romance and pick Yui, your childhood sweetheart … Whomever you date, and whatever you choose, you better make sure love blossoms in the end!įind Love Or Die Trying has been three years in the making and is a tribute from the developer to his (real-life) girlfriend. Never forget that you are part of a dating-game, and you can expect the unexpected! You have 7 days to find love and to convince one of the lovely ladies to accept your ring, and should you fail, well … ending up single means ending up dead … its part of the show and your contract!įind Love Or Die Trying features a host of exciting and mysterious girls to date: meet Allie, a daredevil athlete, Scarlett, the charming scientist and Terra, the eccentric gamer. Your host – Kat – is the impossibly perfect and painfully beautiful host and producer of the show. Toronto, Canada, September 29 th 2021: Indie game developer Auden Jin is proud to announce the release of Find Love Or Die Trying, a different type of free dating game where choosing the perfect partner becomes a matter of life and death! Inspired by the Doki Doki Literature Club and The Bachelor, Find Love Or Die Trying available via STEAM™ has quickly become a singles favorite with more than 100,000 downloads in just a few short days.įind Love Or Die Trying is a multiple choice Anime visual novel set on a tropical island with stunning scenery and even more gorgeous participants. The Choice Is Yours To Date Or Die In Unique Free Matchmaking Game Now Available On STEAM When Dating Becomes A Matter Of Life And Death!
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